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The DECorp seal.

Following the horrific nuclear exchange during the later months of the year 2032, known as The Flash, those left alive abandoned whatever they were doing to find loved ones, family, friends, and all the necessities to continue living. The workers of the Pre-War weapons manufacturing company known as DECorp was no exception, finding it's previously loud and unstoppable Headquarter factory silent and inactive. Dust settled over it's labs, weapon testing areas, and general assembly lines, remaining untouched for years.

Some time after, a group of survivors made up of previous employees and random wastrels accessed the nearly forgotten complex, using their various backgrounds to gain access to the facility. Inside the key coded doors lay a horde of weaponry, supplies, and other essential goods for the small group to survive on.

The group slowly grew larger and larger, and began risking external exploration. Their high tech weaponry and seemingly unscathed gear drew eyes, and finding that they sheltered in the old DECorp Headquarters, gained the moniker of it's original owners.

The settlers, now known as DECorp, eventually came into contact with the USCPF. Seeing USCPF as their previous customers, DECorp allied itself with them, offering their relatively mint condition factory in exchange for necessities like food.

As DECorp's wealth grew, so did its members, eventually finding themselves with nothing other to do then mercenary work. Continuing to honor their nickname, the teams they send out are well equipped, albeit small.

DECorp, in the years after the beginning of the USCPF-CDF war, the group routinely sends out salvagers, maintains numerous outposts, and offers it's military and manufacturing services to the USCPF, its allies, and fellow survivors, assuming they're not CDF supporters.

DECorp stands for DESERT Corporation. It is unknown where this name comes from in lore, however, it is derived from DESERT Nation (a very old war clan that ChadtheCreator was heavily involved in) OOCly.

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Example of a DECorp Assault Specialist wearing a BDU for After the Flash: Deep Six.

Roles

-FNG

The new guys of DECorp, you can't RP as anything but a basic dude with basic gear.

-Assault Specialist

Focuses on assault rifles and carbines, the Assault Specialist can be found right alongside US forces in all-out war. They carry AZTECs or Levis to combat, and are the backbone of the DECorp mercenary force.

-Medical Specialist

Focuses on medical aid, the Medical Specialist is the average medic. Staying a bit back in the fight, saving lives, and being quick is what it's all about. They carry AZTECs or Levis to combat, and carry around an extensive kit of medical gear.

-Heavy Weapons Specialist

The Heavy Weapons guy- Specialist.. Is the man with the big guns. Found carrying railguns or other forms of explosive arms, the HW Specialist can go toe-to-toe with even light mechanized infantry. *Note: This role can only be used / requested with Council permission or in DECorp raids (with permission).

-CQC Specialist

CQC Specialists are handed refurbished and updated SBS-4 shotguns, SMGs and other various breaching tools to clear a room quickly and efficiently. Sometimes, they may even carry an odd melee weapon..

-Mechanized Specialist

Responsible for the upkeep of anything mechanical, and the control of vehicles, the Mechanical Specialist keeps light and punches harder.

-Fire Support Specialist

The Fires Support Specialist is responsible for bringing the big guns that the HWS doesn't: the machineguns. They're professionals in area denial, suppression, marksmanship, and defense. Members carry Reiners, or are responsible for handling defensive HMGs.

-Long Range Specialist

Much like the FSS, the Long Range Specialist denies enemies an area, and can suppress. Though, they are given the excellent talent of top-of-the-line marksmanship. Instead of carrying heavy machine guns, they pack rifles, doubling down on either being long range support, or severing enemy command lines via the murder of important members.

-Squad Leader

Distinguished members of DECorp, the Squad Captains typically lead groups of specialists into combat. They are responsible for keeping men moving.

-Field Officer

Field Officers are distinguished Squad Captains who have been noticed by the higher organization of DECorp. They lead entire battlefields, and are trained in full-force field command.  

-Council

The top brass of DECorp, who oversee the future of the organization as a whole. They are NEVER in combat, but they make sure that the group is geared appropriately, and that relations with other suppliers are healthy.

-President

Vortexsoldier is the President of DECorp. No one knows what his roleplay name is...

This information was taken from the DECorp Role System page.